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Quake 3 Arena - Back. Quake 3 Arena - CD. Quake 3 Arena - Cover. Quake 3 Arena - Insert. PC users will just need to download a patch and play on special servers that are running with the Dreamcast version's maps.
It's about gosh-darn time we got to use the Dreamcast's modem for more than just clunky Web browsing and the occasional Chu Chu match. Qlll Arena--like NFL 2K1 and a few upcoming third-party titles--will prove once and for all whether the DC and its 56K modem can pump out a lag-free online-gaming experience.
We really dig the game's new features, too--especially the way you unlock new characters by hunting and fragging them on the game's servers. Now that's the manly way to play Qlll. Forget about that split-screen stuff. The product of a partnership between publisher Sega, Activision and developer Raster Productions who brought Quake II to the N64 , Qlll is being ported under the watchful eyes of John Carmack and crew at id Software--just above those watchful eyes, to be exact.
They're totally behind this project. Qlll will hit the Dreamcast with all the single-player trials and multiplayer modes--namely Deathmatch, Team Deathmatch and Capture the Flag--of the PC original.
It will keep many of the same level maps, as well as include several new arenas. Up to four players can battle each other in split screen if they don't feel like going online for network play.
But Internet deathmatching is Qlll's main draw, and the DC version will let up to 16 players duke it out online.
The developers are currently tweaking the game's interface to make picking a game server as user friendly as possible. Instead of listing different ping times, it actually displays a little colored meter. It'll be different lengths and colors depending on how good the connection is. It will automatically disregard games that are not going to give you optimal gameplay.
At a minimum, PC users will have to download some type of patch. Technically, we're pretty sure we can do it. As long as it's a good experience for both sides, we'll definitely put that feature in there.
Qlll will support a variety of control configurations, including one that lets you use your joypad and keyboard in tandem, much like the mouse-and-keyboard setup PC Quake freaks are so fond of. But will you be able to use a mouse? The DC version will look at least as good as the PC original. It'll pack new textures and support all the major effects, including curved surfaces, while running at a solid 30 frames per second.
You'll even find special VMU display functions, such as messages that pop up during gameplay, a frag counter, an in-game compass and more. But what'll really set this version apart is its collection of characters and the novel, seemingly Pokemon-inspired way you'll open some of them.
You won't be able to open these guys by playing solo. The only way to get them is to go hunting on the Qlll servers. Hawkins said Sega and Raster will leak these character models one at a time on various servers or perhaps even during special E3 tournaments.
Players who unlock the characters in the tourneys will then pass them on in regular games, and eventually the new characters will trickle down to all the servers. No one wants to see Sonic fragged. Yeah, there are better single player first-person shooters out there, but If you have never played multiplayer online deathmatch, prepare for your whole world to change.
In the transition from the PC to DC, they got almost all the big stuff right: the game looks incredible and moves smoothly, even in the splitscreen modes. All the superb weapon effects and detailed otherworldly levels have been retained, making Q3 the best-looking game in the genre-outdoing even its PS2 peers. Ingenious level designs including the new DC-exdusives make for battles that can always be strategic, but never boring.
The weapons, the characters, alternate play modes teams, tournament and capture the flag , the fully customizable controls, the number of options-- all excellent. The online play is really impressive for a 56K modem-a bit jumpy at times and you won't be using the lightning or rail gun really effectively, but otherwise one helluva ride. My one big problem is the four-player limit.
Otherwise the complaints are minor, but numerous: You can't search by name for friends on the Net, the interface needs polish, there's no score display, and the showscores covers the whole screen, plus there's no option to simplify the graphics to up the framerate like on the PC, but the game does it automatically in split screen. If you're at all into shooters, grab a mouse, keyboard and this game.
As a die-hard console gamer. I'd never played Q3 before. But it makes a good console game-and a great addition to SegaNet's lineup. The one-player game's OK, but playing online will suck away hours of your life. Lag isn't unbearable and the framerate is solid for the most part.
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