Vendetta has some of the most beautiful maps I have ever seen in a mod. Its short, but very sweet. Follow the instructions and perform the tests with intelligence, creativity and diligence. You will be rewarded at the end. Prototype 98 is a puzzle heavy, Portal inspired mod.
This is not for newbies. You should be pretty familiar with all of the nuisances of HL gameplay before you start this, like tripmine hopping and prefected crouch jumping.
The level design and lighting in this mod looks great, every testing chamber looks uniques and interesting. This mod does a great job mimicing the classic Black Mesa architecture from Half-Life while adding their own spin on it.
The maps are great to fight in and the mod will spawn new enemies when you least expect it. A lot of people didn't like the ending, but I quite liked it. Radiation Studios knows what really matters is the journey and this mod has it in spades. If you enjoyed this mod check out Residual Point as well. This is made by a Korean mapper, but don't worry you don''t need to understand Korean to play this.
There is basically no plot, but you won't care because the journey feels absolutely epic. It felt like playing a new official expansion. You'll make your way through a huge range of different areas in Black Mesa and you'll find a couple of new variations on old enemies. The mod creator will keep you on your toes throughout the entire campiagn. He enjoys catching the player off guard and he even spawns new enemies if you decide to backtrack to that healthkit you saved. The best non-Total Conversion I have ever played.
I cannot recommend this mod enough. If you enjoyed this mod, check out Residual Life as well. Exactly what type of research takes place on the Chanticleer, or if indeed it is even a research ship, is unknown to all but the highest echelon.
But you are about to find out first hand what secrets are aboard the Chanticleer, as you set in motion a chain of events the likes of which the post-Black Mesa world has never even imagined. My body hurts! Or is it my brain? The explosion! I remember it now. Maybe I'm in a coma? Or even worst, I may be already dead Everything is so confusing Zombies, monsters and ghosts from the past are filling my mind Oh God, so many memories mixed with my dreams!
I can't even distinguish them anymore. What if my entire life was just a nightmare? But it felt so real Wait, what's that sweet voice? Sounds like a nurse! THAT is part of reality, I am sure. Now if I could just concentrate on this voice and try to wake up They Hunger is a single player horror based mod of Valve's first-person shooter Half-Life.
It was released by Neil Manke's Black Widow Games in three episodes, the first in , the second in , and the final installment in All three were at one point bundled with PC Gamer magazine.
Here, you will be subjected to numerous tests for dexterity and ingenuity. Please do not try to leave the elevator before it stops… The goal of your mission is to leave the trap and receive an award. Each section will consist of several chambers, in each chamber you will find the portal capable to transfer you into the next chamber. At the end of each section you will receive a subject, without which it is impossible to continue the test.
Your safety is not guaranteed. No one will find you if you are injured or dying, except other testers. Good luck! The Trap is: 1. The atmosphere of Valve's Portal game. Many incredible puzzles.
The achievement system. A long time to the end. The Trap for your brain. What an awesome mod. This mod has a great sense of presentation, humor, and mystery that will keep you engaged throught out its entire lenght.
All of the maps are unique and varied that you won't forget. There is some combat, but the majority of the game will be you spending your time trying to figure out its many puzzles. It has a very interesting boss battle that I haven't seen in any other mod, which is welcomed. A absolute must play! You are Dr. Gordon Freeman, a brilliant researcher who has always had problems waking up on time Awesome mod. This was packaged in everybody's copy of PC Gamer at one point.
For many people this was the first mod they ever played. Its essentially classic Half-Life gameplay in a different scenerio. Zombies can mutate to change their characteristics into three types and every type will have at least six upgrades including using new weapons and abilities. Play as a headcrab in Black Mesa. Kill people. Eat people. Unfortunately, it's a very short yet enjoyable mod. I decided to add a Co-Op seciton to this list, so grab some friends and get in.
If you have no friends, disregard this section. The Uplink chapters were cut during Half-Life's development phase, and roughly fit in prior to or during the Lambda Core chapter, or the "Forget About Freeman! The maps are not bad at all and one wonders why VALVe cut them from the final game in the first place. Regardless, Uplink was distributed all over the net as a free demo and it was the first taste of Half-Life for many people.
Intrigue, subterfuge, and mystery predominate. An ancient machine tainted with human technology, guarded by a vicious pack of Nihilanthi aliens. There are few answers, but many questions. Will they ever be resolved? The self proclaimed prequel to Minerva , now for all of you to enjoy. This is a single map mod, but it is one of the most interesting maps I have ever played. Valve was so impressed by Someplace Else and Minerva that they decided to hire the guy who made them.
That's right, Someplace Else was made by someone who is now a Valve employee. Some mods that didn't make the list, but I should still mention. These mods are either notable or unplayable due to bugs. Personally I never thought much of the mod, but I have to admit that it has its following. In SS you move from area to area sadistically slaughtering those egghead scientists with new and admittingly unique arsenal.
There are a few puzzles here and there and some optional combat, but the meat of the mod is killing scientists in unique ways. Its childish, but if its your cup of tea, go for it.
There are a number of game breaking bugs that don't allow the player to proceed. I could dust off my WON version of Half- Life and finish it, but there are more mods out there that I could be playing instead. SHL is however a well liked mod. Its essentially the Half-Life story with a bit of anime flare added, which I feel clashes with the original Half-Life art style. Regardless, the gameplay is pretty good and there are some really nice set pieces in there.
It has a handful of new weapons that are very futuristic and "animey"?. There is also a mysterious anime chick in an HEV suit kicking ace in the facility.
Check it out, if you can. A collection of unrelated mini-mods rolled into one. It starts off with one of the slickest intros I have ever seen in a HL1 mod and then tosses you into a hub world that lets you chose which adventure you wish to play. Some of these are a hit and others are a miss. Reissues is unfortunately unplayable due to the number of bugs that plague it, Steam and WON version alike. I did actual finish it with the Steam version, but not without constant reloads and some noclipping.
You can easily sequence break a number of maps and the some of the triggers don't set off properly. The enemies are very well placed, which provides very intense fights and the just right amount of shock moments.
In addition to zombies you will encounter Frankenstein monsters, wolves, skeletons, live palms, etc.
The enemies don't just beat you up, but some of them can also shoot or electroshock you from range. There are also some boss's battles. The arsenal is varied, most of the weapons are reskined versions from the original, but biological weapons and missiles are absent. There are no healing stations and no armour, but the amount of healing packages is high enough to make it to the end.
Since this mod is a complete conversion of the Half-Life game, you will rarely see models from the original, but it doesn't matter, because the new skins are extremely well made. There are also new sounds, which, combined with visual signals, will make your skin crawl. Desperate cries of horror and suffering The atmosphere is really exceptional. The game length is around 5 hours and half for experienced players or at least 10 for newbies and offers an excellent experience, I recommend playing at medium.
USS Darkstar is a giant spacecraft intended for exploring the living creatures discovered during its journey through space. One day a expedition to a nearby planet returns to the vessel because one of the security guards has gotten ill. During his examination a Headcrab bursts from his chest, and causes the scientist to panic and activate a flame thrower.
Due to unwisely positioned fuel containers, a powerful explosion is triggered which causes a series of technical problems on the vessel. During the chaos, prisoners from Xen escape from the cages, and take over the control of the spacecraft.
The story is great and will surely be liked by fans of the Alien series. Although the whole game takes place inside the spacecraft, the authors have nevertheless managed to create an extremely diverse experience. You will not only be limited to corridors and laboratories, but you will also ride with trains, be forced to overcome jumping challenges, jump in a zero gravity environment, and even get shrunk to a mouse size when the teleportation system fails.
The maps are perfectly connected to each other, occasionally through alternative routes. There are a few places in which you have to go around the obstacle, and sometimes you will also need to backtrack. The paths forward are well hidden. There are some secrets with goodies and even bonus weapons, but there are also numerous traps.
During the game, you will be fighting exclusively against the Xen monsters which have flooded the vessel and also infected the computer system. The opponents are very well placed, and they can also surprise you behind your back. I was very fond of how the Xenians use human devices because this way they are not just cannon fodder , but show intelligence, which presents them as even more dangerous. Weapons are standard, and the amount of ammo and goodies is just right for you to enjoy the game on Medium.
For experienced players I recommend Hard for the best challenge. The game has no outstanding visual novelties, but with very detailed maps it still succeeds to create very good visuals. Its main trump card is certainly a phenomenal atmosphere, which it reaches not only with good ambient sounds, but also with fantastic scripted events. The latter make it feel like the ship lives and things happen in parallel with your advancement towards the end.
To complete the modification, I spent about 2 hours and a half playing it. In Azure Sheep, you play Barney, a security guard at the Black Mesa complex, which happens to have same name as the hero from the Blue-Shift expansion. Just another day at work quickly turns into a nightmare after monsters from Xen invade the complex.
In order to save his girlfriend, Kate, Barney ventures deep into the heart of the Black Mesa lab complex. The Azure Sheep and original Half-Life Stories are perfectly intertwined, so you are able to meet with Gordon Freeman even help him progress. The mod's story is spiced up by video sequences, and quite a few scripted events. The level design is good and is almost as diverse as the original, but some labyrinths of corridors with numerous locked doors are really a letdown.
There are quite a few alternative routes to reach the goal, which will allow you to try a different advancement approach. The enemies are well placed, and there are quite a few ambushes and shocking moments. Classic enemies from the original were expanded by modified and brand new ones, but there is also quite few new allies. Kate stands out from the crowd, because she is crucial for advancement she opens some security doors , therefore you must take great care to protect her and get angry when she does not want to pass through the door :.
Arsenal was also expanded with new weapons and a portable medkit, which you can use to treat Kate. Although the fights are quite demanding, there were enough bullets and healing packages that I did not have any problems. Sometimes, you also need to mount a machine gun or rocket launcher, but at the same time this means that you have to be a good shooter, as a lot of opponents will storm you.
In addition to custom models and speakers for them very commendable! The color can sometimes be very problematic as you can't distinguish it from the surroundings. The game is about 4 hours long and offers a very diverse gaming experience, I recommend playing on medium.
In the Black Ops mod, you play a special force soldier named Declan Walker, whose task is to find and eliminate a runaway scientist called Dr. The latter has stolen a mysterious suitcase from Black Mesa, which the government wants to recover in every way possible. The story sounds interesting, but it has some faults. It's revealed through comics that strongly resemble those of Max Payne , and there are also a lot of levels and scripted events that players of Max Payne will immediately recognize.
The similarity is not only limited to Max Payne, but also Half-Life 2. Maps are full of detail and very aesthetically made, the paths are often not obvious, and there are some jumping challenges. Occasionally you will encounter a locked door that you will need to unlock with a card, key, or security code. You will be able to get the latter by reading it from a computer or a piece of paper. Some puzzles will also require you to find a missing piece of some device, or explosives to blow up a wall.
Enemies are often positioned at different height levels, which can make some situations pretty difficult. During the game, you will mostly fight against soldiers and turrets, here and there you will be harassed by Headcrabs, zombies, and Alien Slaves. Other Xen creatures are not really newsworthy. With the exception of the silenced pistol, your arsenal has not received any changes, with the exception being removal of biological weapons.
There is definitely too much ammunition, and the same applies to healing packages and armor. You can find even more stuff by exploring, as there are a lot of hidden places with goodies in the game. The visuals are very nice, not only because of detailed maps, but also because of detailed textures khm, khm, posters don't count :P.
The experience is also enriched by scripted events and music that turns on at the right moments. Unfortunately, the comics are cut off at widescreen resolutions. Due to the relatively low difficulty, I recommend that you play on Hard which will provide you with approximately 2 hours and a half of gameplay.
The story of Heart of Evil is set up in the time of the Vietnam War. You play Percy Freeman, a special forces captain, who is assigned a mission to kill a renegade colonel called Kurtz did you detect any connection with the Apocalypse now movie yet? You are not alone in your mission as you are accompanied by Barney, an indispensable assistant which will be of great help through the game and will also be driving you through enemy territory.
The story is extremely interesting and it is revealed through events, dialogs and documents. The modification consists of gigantic sections, which are connected by vehicular transport.
Each of them consists of a large number of maps that are incredibly well-connected to each other. The developers have provided an enormous amount of freedom to the player, as sections can be explored almost indefinitely, but in my opinion, the paths should be more limited. Although some places contain way points and you can read some useful navigation tips from the documents, you must be extraordinarily focused to not get lost. Because your progress depends on Barney who will often severely slow you down in the numerous corridors, it is advisable to leave him in a well-marked place.
This way you can quickly find him when his help will be needed. I also advise you to play with pen and notebook, as certain puzzles will require you to perform a certain sequence correctly, and it can be really useful to also mark areas which were already explored. Progress through certain sections will often be disabled with one side barricades or locks, and sometimes you will also need to blast your way through or find certain items, so keep an eye out for interesting things.
The enemies are extremely varied. First of all, you will encounter well-armed renegade US soldiers supported by tanks and extremely dangerous choppers; then there are lesser armed, but still dangerous enough, Viet Cong people; and last but not least, there are zombies accompanied by other monsters.
The factions are hostile to each other and are constantly fighting, so there is always lots of action, additionally, their fights can be used to your advantage to save health and ammunition. Opponents are not only skinned AI from the original, but have modified parameters that make the fights more demanding. Soldiers can take cover, attack you with a rocket launcher, and they really like throwing grenades.
Zombies are extremely resistant, some of them will also attack you with weapons. Gorillas surprise you with long jumps and a scary screams. And we could go on and on Your arsenal is very diverse. You can kill opponents with a machete or a chainsaw, poke some holes in them with several types of machine guns, pistol or shotgun, and disintegrate them with grenade or rocket launchers. Dmitriy-Bars's Preferenced Half-Life Improvements Patch Nov 10 Models Pack 2 comments Includes all fixed and improved classic low-definition models, sprites and textures for Half-Life and its expansions that were made so far by community Mesa Camo Grunts for vanilla V1.
Have fun. And feel the realism i think. Little mod Oct 24 Singleplayer Map 3 comments This is a very small mod if it can be called a mod at all. Paranoia 2 Beta Clone Soldier Oct 19 Animal Model 8 comments This is the pre alpha version of the clone spetsnaz soldier from the pre alpha version of paranoia 2, originally was a zombie variant clone that was an Paranoia 2 Beta Alpha Oct 19 Animal Model 4 comments This is the pre alpha version of the alpha soldier found in the pre alpha version of paranoia 2, it honestly looks much cooler XD.
Half-Life: Graphical Enhancement Project Oct 15 Textures 8 comments This mod aims to overhaul HL1's graphics while retaining the artstyle and visual charm of the original, this mod mainly updates textures, weapon models Counter life hl1 npc shooting sounds Oct 11 Animal Audio this addon replaces all the god awful shooting sounds from the npc in counter life with the og hl1 shooting sounds instead.
Extended High Definition Pack v8. Doom 3 Boney Zombie Oct 2 Models Pack This was a test npc found in the beta version of paranoia 2, its the boney zombie from doom 3, the darker one is the custom skin made by paranoia team Paranoia 2 Elite Soviet Officer Soldier Shooter Zombie Oct 2 Animal Model This was a cut npc model in the beta version of paranoia 2, a elite soviet soldier officer zombie shooter that i fixed to be fully functional in game Paranoia 2 Modern Soviet Soldier Zombie Oct 2 Animal Model 2 comments This is a npc in the beta version of paranoia 2 of the modern soviet communist soldier zombie, enjoy :D.
Follow Profile. Developer Valve. Publisher Sierra Entertainment. Engine GoldSrc. Contact Send Message. Release date Released
0コメント